UpdatesHow Tempest Rising uses Unreal Engine 5 to channel the heart of ’90s strategy games without “losing its soul” 01 mins It’s a balancing act, shares game director Frederick Schreiber. Post navigation Previous: Why it’s finally time to embrace imperfect designNext: “It’s a takedown of the AI bros owning the narrative in our daily feed”: creative director Guus ter Beek on the satirical game ChadGPT
“Work I’d always hoped to get is now coming in, after 40 years in the business”: first impressions with painter Greg Manchess